using IQIGame.Onigao.Framework;
using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 巡逻路径
    /// </summary>
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class EntityParamPatrolPath : BaseEntityDynamicParam
    {
        public override EntityDynamicParamType type => EntityDynamicParamType.PatrolPath;

        public IReadOnlyList<Vector3Int> patrolPath;
        
        public IReadOnlyList<int> patrolWaitTime;

        public bool randomPatrol;
    }
}
